December 12, 2009

Project Visitor Review

Project VisitorProject Vis­i­tor is a game I have want­ed to write some­thing about for a long time.  Many of you may have nev­er heard of this game, and if you have you most like­ly start­ed play­ing it a long time ago when it was known as 10six.  Project Vis­i­tor or PV for short is prob­a­bly one of my favorite games of all time, I take that back, it is my favorite game of all time.  Orig­i­nal­ly can­celed by Sega, Mar­ty or The­Mart­ian acquired the rights to the game and brought the game back to life with the assis­tance from peo­ple from the com­mu­ni­ty.  The com­mu­ni­ty is always pitch­ing in to help make the game bet­ter and help weed out bugs.   It is the only game I have EVER played that keeps draw­ing me back year after year after year.  It has super addic­tive game-play and it’s fun as hell and super tense at times.  So where do we start, PV is basi­cal­ly a fusion of Counter-Strike and  Com­mand and Con­quer and then it takes the best parts of both those games and makes them even bet­ter.

The game takes place on the fic­tion­al world of Vis­i­tor.  There are four cor­po­ra­tions or fac­tions with­in the game. Those cor­po­ra­tions are Toy­co, Extreme, Infra­struc­ture and Brute­force.  Each cor­po­ra­tion has cer­tain unique parts that it only can get from buy­ing  jit­ter packs.  Jit­ters are the raw form of every unit.  Jit­ters can be built from a array of dif­fer­ent build­ings.  Now keep in mind each cor­po­ra­tions jit­ters have slight advantages/disadvantages over the oth­ers, you can use oth­er cor­po­ra­tions jit­ters as well.  Now this is where it gets inter­est­ing.  You can choose to either buy them from oth­er play­ers in oth­ers cor­po­ra­tions or you can choose to take them by force.  I’ll touch on that part lat­er.  With­in your cor­po­ra­tions there are Mutu­al Defense Net­works or MDN’s for short.  Each MDN can have 20 mem­bers and those mem­bers help each oth­er out and pro­tect each oth­ers assets.
The game is divid­ed into thou­sands of camps.  Each camp has five Tran­si­um deposits and those Tran­si­um deposits pow­er every­thing from the small­est weapon to the biggest tur­ret.  Tran­si­um is life on vis­i­tor and you would do well to pro­tect it.  You start out in a sin­gle camp, stake claim and build a base, much like you would in C&C except when you build your base, that’s only the begin­ning, you can then cus­tomize your build­ings with all sorts of mod­i­fi­ca­tions to make them more pow­er­ful, give your tur­rets more range, more dam­age, more any­thing.  Basi­cal­ly you are able to mod­i­fy any­thing in this game.  Because of this, the way a camp can be built/laid out can vary depend­ing on your per­son­al­i­ty, and not only that, the way you build it can deter­mine how quick­ly you can be destroyed,  camp build­ing pos­si­bil­i­ties are almost infi­nite.
The sec­ond part of vis­i­tor is build­ing vehi­cles or Rovers as they are called in the game.  This is prob­a­bly the most fun part of the game.  There are over 30 dif­fer­ent types of vehi­cles in the game vary­ing in shape and size.  Each rover can be equipped with five things: armor, armor mod­i­fi­er, weapon, weapon mod­i­fi­er, and a rover mod­i­fi­er.  Depend­ing on how you build a rover and deter­mine it’s use.  For exam­ple, if you want to take out tur­rets from behind a hill you obvi­ous­ly can’t use a line of sight weapon, you’ll have to use some­thing that vol­leys, such as artillery.  You can make huge, ultra strong, lum­ber­ing rovers that can take a pound­ing or you can build a fast, ultra quick but very weak rover.  The options are almost infi­nite.
The game can come off as a lit­tle intim­i­dat­ing at first.  The learn­ing curve to under­stand all the parts  can be quite daunt­ing, it took me a cou­ple weeks to sort of get the idea of how things worked.  But the good thing is that PV has one of the best com­mu­ni­ties I have ever seen in a game.  Peo­ple from all cor­po­ra­tions are will­ing to help and edu­cate any­one new.  All you have to do is pop on chat and say “help” and some­one is more then will­ing to guide you in the right direc­tion.  Some play­ers like Lord­Wrathx are always on and try­ing to help indi­vid­u­als in need.
battle1So you might ask, why build all those fan­cy bases and rovers?  For fight­ing of course!  This is where this game tru­ly shines.  The bat­tles can be small or mas­sive.  Each camp allows a max of 20 play­ers to enter.  Each play­er can bring cer­tain bulk of rovers into a camp.  Gen­er­al­ly this means bring­ing a total of 4  — 10 rovers into any camp.  So as you can imag­ine, a bat­tle can vary in size from 2 peo­ple  and 16 rovers bat­tling it out over an insignif­i­cant camp to 15 ‑20 play­ers with 90 — 120 rovers on aver­age bat­tling it out.  Now any well built camp will have a full array of tur­rets pro­tect­ing the base.  Now ear­li­er i men­tioned every­thing is pow­ered by tran­si­um and there were 5 tran­si­um deposits at each camp.  If the raiders destroy enough of the Tran­si­um wells, the camp will start to loose pow­er.  Once the pow­er goes out, the camp will stop defend­ing itself and the defend­ers will be at the mer­cy of the attack­ers.  This is not to say they loose,  but it becomes much hard­er to defend the camp.   Per­son­al­ly I think large bat­tles are the high­light and splen­dor of this game.  Watch­ing a camp that has been well built defend itself with all the tur­rets going off and defend­ers defend­ing is a site to behold and for  game that’s over 12 years old it’s still majes­tic.  Bat­tles gen­er­al­ly result from wars declared on oppos­ing cor­po­ra­tions, wars can be caused by pol­i­tics, resources or just for fun.  Wars con­tin­ue until one side sur­ren­ders and a cease fire is declared.  Wars are fought in indi­vid­ual camps.  The objec­tive is to take a camp.  A camp becomes open for cap­ture once all ene­my build­ings have been destroyed, once that has hap­pened the camp becomes claimable.  If the camp is worth­less it can just be left destroyed.  Large bat­tles are extreme­ly tense… a sim­ple wrong move in your defense can spell dis­as­ter for you and your friends.  A sim­ple move can tip the bal­ance of pow­er from one side to anoth­er.  So work­ing as a cohe­sive team works out the best.  Most MDN’s have a ven­tri­lo chan­nel  that they com­mu­ni­cate from this is used to coor­di­nate all bat­tles.
Aftermath
One of the neat things in Project Vis­i­tor is that when you start out you can com­pete with top lev­el play­ers in almost every aspect.  A lev­el 20 play­er is no less pow­er­ful then a lev­el 99 play­er.  It’s all about tac­tics and strat­e­gy in this game, not about how much time you are able to spend in front of your PC killing the same NPC over and over again.   Each play­er starts out at lev­el 1 of 100.  Lev­els deter­mine how many camps you can own and how many rovers you can bring into an oppos­ing play­ers camp.  Lev­el­ing is not done by grind­ing like you would in your typ­i­cal MMO but by meet­ing cer­tain require­ments such as camps built and Asset require­ments.  You gain assets by sim­ply build­ing camps or rovers.  Cer­tain build­ings and rovers have cer­tain asset val­ues asso­ci­at­ed with them.
Earn­ing mon­ey in this game is sim­ple.  The more camps you own the more mon­ey you can make.  Camps can be built in two ways… pow­er­ful and lit­tle and poor or light­ly defend­ed and rich.  You want to make sure to have a good bal­ance of camps that can defend them­selves and mon­ey mak­ers.  You don’t want to be in the mid­dle of a war with no good camps but you also don’t want to be stuck with no mon­ey either.  Each play­er can have up to a max­i­mum of 150 camps.  The way you choose to build those camps is entire­ly up to you.
Each camp is unique from the Ter­rain to the place­ment of the Tran­si­um spots.  Depend­ing on the Tran­si­um place­ment and Ter­rain a camp can be very valu­able or com­plete­ly use­less.  A camp with close Tran­si­um spots is immense­ly more valu­able because it’s much eas­i­er to pro­tect.  Aside from your main camp, the one you call home, all camps are open to attack 24/7, so you want to keep this in mind when you build them.  Each camp can be alert­ed so when it’s attacked and your offline your MDN will be noti­fied and they can go to pro­tect it.  You only want to alert well made camps as your MDN does not want to waste resources pro­tect­ing a worth­less camp.
In short PV can be a fun, rich and excit­ing expe­ri­ence.  Whether you like to fight, build or make mon­ey this game has some­thing for you.  Per­haps you should give it a try?  If you are inter­est­ed in giv­ing the game a try it has a free tri­al.  Head over to www.projectvisitor.com to give it a shot.  I promise you won’t be dis­ap­point­ed.

7 comments

  1. marshall black - December 13, 2009 12:18 am

    looks good i just hope you can keep there att for that long try sum­mer­iz­ing the para­graphs and make it a lit­tle short­er, bold­er and more exit­ing and then just hot link the sumeri­sa­tion to each coraspond­ing para­graph
    just an idea i have no note­wor­thy cre­den­tals but the con­tent seemed to be there
    i just wish there was a way to to get peeps through that pross­es of fig­ure­ing out how all the com­po­nents work togeth­er
    cya glad to see you around any­way hope you play

    Reply
  2. Carolyn aka Almaz68 - December 13, 2009 12:26 pm

    Very well writ­ten. You have cov­ered the Game on all aspect. Made me remem­ber a lot of bat­tles. Cer­tain­ly hope peo­ple appre­ci­ate the time you’ve tak­en to write this.

    Reply
  3. DeathProof - December 13, 2009 3:56 pm

    Well, if noth­ing else, ill give this one a try : ) Have any idea how many online users this game has on aver­age sound­man??

    Reply
  4. LordInfamous - December 13, 2009 7:41 pm

    Project Vis­i­tor is a kick ass game. i’ve been playin for yrs. cant seem to put it down for more than a few months at a time. somthing about it keeps bring­ing me back.

    Reply
  5. thsoundman - December 19, 2009 12:56 pm

    I would say there are close to 100+ play­ers play­ing this game at the moment. But being that the game is divid­ed into MDN’s it makes the game feel far larg­er then it real­ly is. I would rec­om­mend that you give it a try. I real­ly think that you would like it.

    Reply
  6. DeathProof - December 19, 2009 1:36 pm

    Good response 6 days lat­er. I’ll give it a try foo. Should i try it on lap­top so i can have a game that I can actu­al­ly play on it that is not lag­gy as shiz, or just keep to my desk­top. U know how top of da line I am foo ?!

    Reply
  7. Rauf - December 21, 2009 11:17 am

    I just got back. Game is still awe­some as ever.

    Reply

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