March 19, 2010
OnLive Pricing Flaw
OnLive will launch this year in June for PC users. It will run users a subscription fee of @ 14.95 a month, and will allow PC users running XP, Vista or Windows 7 or Mac users running OS X as well as smart phones to play games that would generally require much higher hardware requirements to run the same game if bough through Steam for example. The games offered are synchronized, rendered, and stored on a server maintained by OnLive and offered online. The cool thing about this is, if ur computer can play video, then ur in, even if u haven’t updated ur GPU in 5 years. They will also be selling a console called the “MicroConsole” that will connect directly to ur TV making it possible to have this service without a computer. The down sides are far too many for this to appeal to me though. Let’s point out the obvious.
An internet connection speed of 1.5 Mbps is required to deliver games in SDTV resolution, aka resolution given from the original Xbox or the PS2 or the current Wii. And for resolution that will be considered High Def, 4–5 Mbps will be required, I just hope ur sister is not on YouTube during anytime u want to use this service. Besides this, the monthly subscription fee allows only for demos to be played, no full games. And on top of that if you do decide to buy a full game through OnLive u are dependant on that service to stay up and running or will find urself without rights to your game. So I can see how this service would appeal to people that do not have consoles and have outdated computers. But to someone that has both a console and an updated computer, this looks like a waste of money to me.