April 15, 2011

Killzone II

Through­out the years I have played almost every gam­ing fran­chise there is except those exclu­sive to the playsta­tion series.  Up until recent­ly I had played very lit­tle on the Playsta­tion out­side of a few WWF Smack­down games back in ear­ly 2000’s.  Upon real­iz­ing this I have slow­ly been cor­rect­ing this mis­take.  One of the fran­chis­es that I have nev­er touched until last week­end was the kil­l­zone series and I am sor­ry that I have wait­ed so long to do so.  I must con­fess that my entry into the series was Kil­l­zone II and I have yet to play Kil­l­zone I but I will soon rec­ti­fy that as well. 
Kil­l­zone II takes up direct­ly after the events of Kil­l­zone and Killzone:Liberation and fol­lows the exploits Sergeant Tomas “Sev” Sevchenko and his band of spe­cial forces “mis­fits” as I like to call them as they are some­what lack­ing in dis­ci­pline.  The game takes place entire­ly on the Hel­ghast home­world of Hel­ghan and the ISA inva­sion of the plan­et.  The inva­sion is sup­posed to be a quick, fast and effec­tive but things go down­hill fast. 
Kil­l­zone 2 is a pret­ty game.  The intro cutscenes real­ly show­case this with the ISA cruis­ers descend­ing upon Hel­ghast home­world.  I real­ly enjoyed the visu­als in Kil­l­zone II even though I got real­ly annoyed with the white out­line that seemed to sur­rouned all the NPC’s.  For a 4 year old game Kil­l­zone II holds up real­ly well against new­er titles when it comes to visu­als. 
I thor­ough­ly enjoyed Kil­l­zone II from start to end and I think I played it over two sit­tings.  The cam­paign prob­a­bly reigned in at about 9 hours which is about twice what we get from many oth­er AAA fps titles. 
Hav­ing said all of this I felt there were some things that could have been bet­ter about this title.  My first gripe was the con­trols.  I found them to be fair­ly clunky and per­haps this has to do with the PC being my plat­form of choice but I found the aim­ing so sen­si­tive even with the sen­si­tiv­i­ty turned down.  This made it incred­i­bly dif­fi­cult to aim and the NPC tend to move fre­quent­ly so this made for some frus­tra­tion.  This could just be my inex­pe­ri­ence play on con­sole sys­tem but I don’t find I have this issue with Resistence.  There are also spots through­out the game where you have to set demo­li­tion charges and it just felt clunky and not very stream­lined. My sec­ond com­plaint is this real­ly should be a mul­ti­plat­form title.  I think this game could have been quite suc­cess­ful on the Xbox and I think would made a fan­tas­tic PC game.  I actu­al­ly felt like the game was a port from the PC to the PS3 because of how clunky the con­trols felt to me.  This is an odd state­ment, espe­cial­ly com­ing from me and even more suprisin­ing con­sid­er­ing this is a PS3 exclu­sive. 
Kil­l­zone II is a fan­tas­tic title and my com­plaints aside, small ones at that, and if you haven’t played it I sug­gest you do.  I’m sad to say that it took me this long to final­ly start play­ing this fran­chise.  I believe after play­ing Kil­l­zone II I will def­i­nite­ly be pick­ing up Kil­l­zone III and Killzone/Killzone: Lib­er­a­tion.
Who here has had the chance to play any of the Kil­l­zone titles?  What did you think?  Did you have a sim­i­lar expe­ri­ence?


  1. gamecultist - April 17, 2011 4:48 pm

    Fun­ny that you write this, I just bought the game myself a few days ago. I per­son­al­ly liked it, and it was my return to con­sole gam­ing after a cou­ple of years on the pc. I have to say I found it quite hard to aim prop­er­ly as well, espe­cial­ly since the game is pret­ty dark and I had issues see­ing through my sights.
    Nonethe­less, Kil­l­zone 2 is a great addi­tion to the series and I look for­ward to play­ing Kil­l­zone 3 when I get the chance.

  2. thsoundman - April 17, 2011 9:11 pm

    You know its inter­est­ing that you men­tion the dark cor­ners. I com­plete­ly for­got to men­tion that when I did my review. The cor­ners are hard to see around and this made for a real­ly dif­fi­cult time find­ing my ene­mies.
    I should of also men­tioned that ene­mies are extreme­ly good at com­ing around cor­ners and… killing you with a knife in one hit. I sup­pose this is more real­is­tic but I had a hard time keep­ing with them. The final boss also annoyed me but it was chal­lang­ing and I enjoyed it.

  3. gamecultist - April 18, 2011 1:31 am

    Ene­mies shoot sur­pris­ing­ly accu­rate as well as opposed to oth­er games. But I did­n’t mind that, stopped me from fin­ish­ing the game in a cou­ple of hours I guess.
    Radec was a pret­ty cool fight if you ask me, although I got frus­trat­ed when he brought out the rpg’s.

  4. T8 - April 19, 2011 10:26 pm

    if its not for pc… i cant play it 🙁


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