May 1, 2011

WoW Cataclysm: A Lady’s Perspective on Patch 4.1


The great sun­der­ing of Aze­roth at the great hand of Death­wing changed the world as we knew it for­ev­er.   We’ve had four months to adjust to the changes we see in the land­scape and quests, have had ample time to mem­o­rize the strate­gies for the new hero­ics, and some of the hard­core raid­ing guilds have even fin­ished hero­ic raids.   And with the most recent patch, Patch 4.1, we have new instances that drop epic loot, a fan­tas­tic guild find­er which will help you find a guild that fits your needs, incen­tives for heal­ers and tanks queu­ing solo such as (very) rare pets and mounts, and cross-fac­tion Bind on Account items. 
I’m in a casu­al raid­ing guild so the guild find­er doesn’t inter­est me much at all.   How­ev­er, I can def­i­nite­ly see the need and appeal.  Hope­ful­ly, this new device will help home­less aspir­ing raiders find their niche in Aze­roth. 
Run­ning with full guild groups, we’ve run the two new instances and were frus­trat­ed by how long it took to run the full instance for gear that was only slight­ly less than what we would find in Black­wing Decent or Bas­tion of Twi­light.   A dun­geon, hero­ic or not, should not take three hours to com­plete, even with wip­ing on a boss who is hor­ri­bly bugged at the moment.  But despite the frus­tra­tion, the new instances are rather amaz­ing and I have already found some replace­ments for the few hero­ic blues I still had.   I can bet that with­in a week of run­ning these, we will cut our time in half or bet­ter. 
I raid as an undead war­lock, which means I am a pure dps class.  I have no options for tank­ing or heal­ing.  So the incen­tives seem to me to be a bit unfair.  How­ev­er, when speak­ing with friends who heal or tank for PUG groups, the incen­tives sud­den­ly seem to make a lot more sense.  If you as a tank or a heal­er can man­age to get a group of idiots who stand in fire, who fail to wait for three sun­ders (or what­ev­er pal­adins and death knights use) so the tank has agro, who pull mobs due to care­less auto run­ning, who fail to refresh their form of crowd con­trol, the list can (and usu­al­ly does) go on and on, you cer­tain­ly deserve to have some­thing for your valiant efforts.  The issue I see with the incen­tive plan is that we will start see­ing war­riors attempt­ing to tank in fury or arms gear, see­ing tanks with PvP gear, heal­ers who have half boomkin armor or even kit­ty druid leather, or are try­ing to heal with their Ret­ri­bu­tion set.   This means that fail PUG’s will become even more fail. 
Now for what was the most dis­ap­point­ing update for me per­son­al­ly.  Bind on Account items.  Before, things like heir­loom gear could only be sent to those in the same fac­tion (cor­rect me if I’m wrong) as the lev­el 80 you bought them on.  Now, Bliz­zard has made them Battle.net account bound.   Does this mean they can cross servers?  Nope.   Am I a bit irri­tat­ed at the mis­lead­ing title?  Quite.   Am I going to quit sim­ply because I can’t use heir­looms to lev­el faster on a dif­fer­ent serv­er?  Nope.   I have friends on oth­er servers and I great­ly wish to be able to play with them some­times.  How­ev­er, I refuse to lev­el a toon from 1–85 from scratch.  So, while you can­not send them to a dif­fer­ent serv­er as I (and I’m sure many many MANY oth­ers) had hoped, you can send them across fac­tions.  So, if you are part of the….Alliance and are look­ing for some kick-ass Horde action, you may now do so in style, which I total­ly rec­om­mend.  For the Horde!
This is by far not a com­plete list of the changes, but to be hon­est these are the four I actu­al­ly remem­bered read­ing and/or car­ing about.  Besides, there are much bet­ter things to be focus­ing on now, such as the new Fire­flands raid com­ing in Patch 4.2.  ‑grin-
 

10 comments

  1. CharcoalCoyote - May 1, 2011 6:49 pm

    I’ve all but quit MMOs, and I’ve nev­er played WoW, but I can def­i­nite­ly offer some per­spec­tive.
    1. It can often be dif­fi­cult to find clans that aren’t in their fledgeling stages for most games, and guilds are larg­er than clans. Hav­ing a “guild find­er” can be help­ful to both peo­ple who have a hard time find­ing guilds, and guilds hav­ing a hard time find­ing mem­bers. I can see this eas­i­ly get­ting bogged down with aban­doned guilds that nev­er took off, though.
    2. I can’t speak much on raids. Things get patched, I sup­pose. I can speak from expe­ri­ence on things that last way too long, and it’s annoy­ing in an MMO when peo­ple have things they’d like to do but are stuck play­ing.
    3. All hon­esty, I don’t like the sound of that. It’s like a bailout for an auto­mo­tive com­pa­ny. Will peo­ple who play heal­ers and tanks enjoy that? Sure, until they’ve got the items. The real prob­lem is that there are (prob­a­bly) too many DPS and not enough heal­ers and tanks (there aren’t many peo­ple who play these roles in MOBAs either), and that prob­lem is just going to be a fact of nature. The kids want to be the one with the “glory.“If you want to be good and play with good peo­ple, you need to do some research, fig­ure out what you’re doing wrong, and locate some good peo­ple that’ll put up with you until you’re good. This con­cept is called “fak­ing it until you make it”, and is applic­a­ble to every sin­gle group/activity in life, ever.
    4. That’s called a “Microsoft Move.” I total­ly under­stand the need to play with friends. That’s why I’m still rag­ing about Star­craft 2 and the lack of cross­re­gion.

    Reply
  2. Kamiki - May 1, 2011 7:22 pm

    And I agree with you on all four points! Espe­cial­ly the incen­tive plan. I’ll be the first to admit (as a war­lock who also plays a disc priest heal­er) that tank­ing and heal­ing are HARD, espe­cial­ly with fail dps. And if there is a wipe, the blame is always placed on the tank or heal­er, nev­er mind it was the hunter or war­lock­’s pet who pulled that oth­er mob, or a boomk­in’s star­fall that extend­ed fur­ther than they had expect­ed. It is (usu­al­ly) a thank­less job. Which is why if I have a par­tic­u­lar­ly won­der­ful tank, or a heal­er who is on top of the heals even when the pulls get rough, I thank them.
    Ah, the joys of MMO’s.

    Reply
  3. AceOfNades69 - May 1, 2011 8:04 pm

    I played WoW then retired just before Cat dropped…it became to much of a grind for me…all that time and effort just to have an expan­sion come out and make it all worthless.…all that Alter­ac Val­ley time i put it! *Shakes fist at the sky*

    Reply
  4. thsoundman - May 1, 2011 8:34 pm

    I must con­fess I have nev­er played nor tried WoW let alone any of its expan­sions. The clos­est that I have ever come to play­ing WoW is guild wars and from what I can under­stand there arne’t to many sim­i­lar­i­ties between the two oth­er then their set­tings.
    That being said the main rea­son I did­n’t play WoW was for the rea­sons men­tioned above.It’s to much of a grind. I know when I played EVE online I could spend 8 hours a day play­ing just try­ing to keep up with fleet ops “raids”, min­ing, mate­r­i­al runs, build­ing, etc. It just took to much time and I got noth­ing else done.
    The biggest prob­lem devs have, or at least I think that they have, is try­ing to cater to every­ones wants, needs and desires. Everoyne has an opin­ion of what should or should­n’t be in a game so devs have to choose who to cater too and that gen­er­al­ly winds up being the major­i­ty unless the devs just don’t care what their play­ers think.

    Reply
  5. T8 - May 1, 2011 8:46 pm

    ive nev­er tried WoW and im doing my best to keep it that way. MMOs take an exor­bi­tant amount of time and effort to upkeep. I always enjoy a good gam­ing arti­cle. And its nice to see a female throw­ing up some good reads on TGB. +10

    Reply
  6. thsoundman - May 1, 2011 8:51 pm

    ^^^ What he said…

    Reply
  7. Algorind - May 2, 2011 9:55 am

    As a long­time heal­er in WoW (holy priest) ever since launch day, my feel­ings on alot of the deci­sions lead­ing up to this patch are mixed. The game has changed a lot since it launched, and I watched my class change dras­ti­cal­ly, to the point where oth­er class­es were cho­sen over priest as main heal­ers for a time.
    That being said, Cat­a­clysm found me play­ing a shaman as my main (horde, of course) and so far it’s been enjoy­able for *me*. I’m no longer heal­ing, but I pay care­ful atten­tion to heal­ing trends in dun­geons out of habit.
    So..do I think heal­ers and tanks need incen­tives to use the RDF? No. How­ev­er, is it a nice incen­tive to hope­ful­ly get more to queue, so that peo­ple new to the con­tent or game don’t have to wait 30+ min­utes to see the pret­ty amaz­ing (on a whole) dun­geon con­tent Bliz­zard has been set­ting up all these years? Yes, yes, and yes.
    And keep thank­ing those heal­ers. Most of the time it feels more like babysit­ting than gam­ing. 😉

    Reply
  8. Android - May 2, 2011 11:18 am

    Ich hab echt lange bei Google gesucht, du soll­test den Titel verbessern. Anson­sten kann ich nur sagen, TOP Artikel! 🙂

    Reply
  9. CharcoalCoyote - May 2, 2011 3:35 pm

    ^ Dieser Satz ver­wirrt mich.
    Not sure what the deal with the Ger­man post is…

    Reply
  10. gamecultist - May 7, 2011 3:59 pm

    *shrug* Spam I reck­on?

    Reply

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