June 28, 2011

Crysis 2 DX11 Patch Released and Comparison

Today Cry­tec released it’s long await­ed DX11 patch for Cry­sis II.  The DX11 con­tent, high res tex­tures, and updat­ed visu­als have been a source of much debate with­in the PC and even con­sole com­mu­ni­ties.  PC gamers argue that the con­tent should of been released with the game instead of wait­ing sev­er­al months after it’s release to be put out.  Many PC gamers claim that the DX11 patch is to lit­tle to late and that by “alien­at­ing” their core audi­ence, the PC com­mu­ni­ty, that they have lost the fol­low­ing that they might of oth­er­wise had. 
Regard­less of where you stand on the mat­ter the DX11 patch is avail­able for you to down­load here and it is a free down­load to those who have pur­chased the game.  There are sev­er­al dif­fer­ent con­tent packs that you can down­load depend­ing on what you want.  Each one has dif­fer­ent sys­tem require­ments so be sure to check them before you down­load them. 
What do you guys think to lit­tle to late?  Or just a great addi­tion to a good game?  Let us know! We want to know!
The patch fea­tures are list­ed below:
Cry­sis 2 Patch 1.9
• Added Con­tact Shad­ows
• Added DX11 sup­port for Cry­sis 2 (the fol­low­ing fea­tures only work when down­load­ing the option­al DX11 pack­age here):
• — Tes­sel­la­tion + Dis­place­ment Map­ping
• — High Qual­i­ty HDR Motion Blur
• — Real­is­tic Shad­ows with Vari­able Penum­bra
• — Sprite Based Bokeh Depth of Field
• — Par­al­lax Occlu­sion Map­ping
• — Par­ti­cles Motion Blur, Shad­ows and Art Updates
• — Water Ren­der­ing improve­ments and using Tes­sel­la­tion + Dis­place­ment Map­ping
• Added Real­time Local Reflec­tions
• Added sup­port for High­er Res Tex­tures Pack­age
• Added var­i­ous new con­sole vari­ables to whitelist
• Fixed bul­let pen­e­tra­tion, which had been bro­ken by a bug intro­duced with the DLC 2 patch
• Fixed issue in MP where play­er stats weren’t always saved at the end of a game
• Fixed issue in MP where play­er stats would some­times ran­dom­ly reset
• Fixed issue with MP time played sta­tis­tic, which would some­times be too low on leader­boards and in stats
• Fixed issue with JAW rock­et not fir­ing through win­dow’s con­tain­ing bro­ken glass
• Fixed rare issue where a user could not access MP with a valid CD key if they had pre­vi­ous­ly used an invalid CD key
• Improved advanced graph­ics options menu
• Improved anti-cheat mea­sure­ments: fixed exploit which could pre­vent vote kick­ing work­ing against a user
• Improved mul­ti-GPU sup­port
• Improved Tone Map­ping
• Re-added pos­si­bil­i­ty to enable r_StereoSupportAMD via con­fig file (unsup­port­ed)
I’ve also snagged some side by side com­par­isons of DX9 vs DX11:

1 comment

  1. CharcoalCoyote - June 29, 2011 10:22 pm

    This was­n’t a game I actu­al­ly bought, so I have lit­tle room to talk about it specif­i­cal­ly. I can say that the DX11 makes it look pret­ti­er. How­ev­er, I can also say that I don’t give three fly­ing craps about visu­als in the first place. Now, I total­ly under­stand that Cry­sis is sup­posed to be the “bench­mark” series of games, but you can’t just make your pri­ma­ry focus “We’re going to make a game with real­ly high visu­al qual­i­ty” and expect total suc­cess. As I said, I haven’t played Cry­sis 2, and have rarely heard about it, but those two facts speak vol­umes. Nobody has rec­om­mend­ed it to me. Nobody has made any remarks that the sto­ry is good or bad. Nobody has bragged to me about how good they are at Cry­sis 2 Mul­ti­play­er. The late release of the DX11 patch def­i­nite­ly did­n’t help Cry­sis 2’s case, but in all hon­esty I nev­er felt as much of a hype for it as oth­er PC games.


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