July 27, 2011

Huge Game You May Not Know About

League of Leg­ends is a free to play tow­er defense, action RTS game. You select a team of cham­pi­ons to defend and attack ene­my tur­rets along paths to thi­er base, ulti­mate­ly win­ning by destroy­ing the ene­my nexus. League was a spin off of the clas­sic DotA game which was a War­craft 3 mod. The suc­cess of DotA has spawned sev­er­al spin off games. Some good and some ter­ri­ble. Now League of Leg­ends is not a new thing to those who play it but some news about the game was brought to light yes­ter­day by Pres­i­dent and Exec­u­tive Pro­duc­er of Riot Games, Marc Mer­rill. He wrote a lit­tle let­ter to the com­mu­ni­ty:
Now that Sea­son One is com­ing to a close, this is a great time to update you all on some amaz­ing accom­plish­ments that you have helped make pos­si­ble.
The first time we dis­cussed League of Leg­ends growth was back in August of 2010. The num­ber of play­ers enjoy­ing the game then was impres­sive, but since then our phe­nom­e­nal rate of growth has increased.
As of today, 15 mil­lion peo­ple have reg­is­tered to become League of Leg­ends play­ers. Each month, over 4 mil­lion peo­ple log in to play. And on each day, 1.4 mil­lion sum­mon­ers play League of Leg­ends togeth­er.
When we’re at our busiest, over 500,000 peo­ple in North Amer­i­ca and Europe are in game at the same time. On aver­age, more than 10 games of League of Leg­ends start every sec­ond of every day. As we expand into Asia and abroad, the pos­si­bil­i­ties around live, glob­al events makes the game enthu­si­ast in all of us shake with excite­ment.
The phe­nom­e­nal growth that we have expe­ri­enced this year has not just been lim­it­ed to the player­base. Riot Games itself is now more than five times the size it was when we released League of Leg­ends back in Octo­ber of 2009, weigh­ing in at more than 300 employ­ees in four dif­fer­ent cities across three con­ti­nents. And we’re active­ly hir­ing more peo­ple now than we ever have before!
Our suc­cess, how­ev­er, can some­times be our great­est chal­lenge. Ser­vic­ing half a mil­lion play­ers simul­ta­ne­ous­ly puts us in a great, but chal­leng­ing posi­tion, which means we face unique prob­lems to solve to ensure sta­bil­i­ty. Over the past year, we’ve grown the com­pa­ny to cre­ate the best League of Leg­ends expe­ri­ence pos­si­ble, both in terms of our abil­i­ty to add new fea­tures, new con­tent and, most impor­tant­ly, to ensure our sta­bil­i­ty. Our recent divi­sion of the EU plat­form into EU West and EU Nordic & East is our most major, vis­i­ble improve­ment to sta­bil­i­ty, but we’re con­stant­ly work­ing to ensure you can con­tin­ue to play in a reli­able envi­ron­ment.
None of this would have been pos­si­ble with­out you. League of Leg­ends is your game, and you’ve made it abun­dant­ly clear that League of Leg­ends is not only here to stay, but this com­mu­ni­ty has made it one of the most pop­u­lar PC games in the his­to­ry of our indus­try. For that, I want to express my most sin­cere heart­felt thanks; from me, and every­one here work­ing around the clock to give you the gam­ing expe­ri­ence that you enjoy, and the fea­tures that you’ve been ask­ing for.
Look­ing back at all we’ve deliv­ered makes us proud — from game fea­tures like Draft Mode and Ranked Games around Sea­son One, to Bat­tle Train­ing and Co-Op vs. AI to help you bring your friends into the game, to our com­mit­ment of con­stant­ly enhanc­ing our com­mu­ni­ty with Auto-Leaver ban­ning, the Sum­mon­er’s Code and the Tri­bunal. We are also com­mit­ted to con­tin­u­ing to improve and expand our web pres­ence, our live event cov­er­age and com­pet­i­tive scene, but pat­ting our­selves on the back about the past is not what Riot is all about.
Last Decem­ber we told you to expect the unex­pect­ed — and in 2011 we will deliv­er on this promise. We are extreme­ly excit­ed to con­tin­ue to demon­strate our com­mit­ment to con­stant­ly deliv­er­ing the most inno­v­a­tive and play­er-cen­tric online game expe­ri­ence around for all of you to enjoy. You have our sin­cere com­mit­ment that we are still just get­ting start­ed and the best is yet to come. Thank you for your con­tin­ued sup­port, and thanks for play­ing League of Leg­ends!
Marc “Tryn­damere” Mer­rill
Pres­i­dent & Exec­u­tive Pro­duc­er
Now the thing that sticks out to me is the 15 mil­lion play­er base. Not to shab­by for a free to play game. While I was play­ing this game I nev­er thought the user base was that large. To me it still seemed like a fair­ly unknown game, but the num­bers don’t lie. Have oth­er games suprised you in thi­er pop­u­lar­i­ty?


  1. CharcoalCoyote - July 27, 2011 4:46 pm

    Since I’m a fair­ly avid play­er of this game, I’ll throw in my two cents.
    League of Leg­ends is a real­ly, real­ly, real­ly good game. There are only two things that keep me from absolute­ly falling head-over-heels for it.
    1. The game steals a lot from DotA, but it does­n’t lie about it. The cre­ators were incred­i­bly notable in the DotA com­mu­ni­ty and stayed fair­ly true to the theme, with some mod­i­fi­ca­tions that I dare­say are improve­ments. How­ev­er, they took out a num­ber of things that real­ly con­tributed a lot to the “skill” of DotA, name­ly the fact that you lose gold when you die, you can no longer “deny” (kill your own creeps so the ene­my play­er will not get the gold), and most items no longer have their own abil­i­ties. All of this is a bunch of worth­less jar­gon to those who don’t play, but trust me. You play LoL and you play DotA and tell me which requires more skill. Again, this is just per­son­al pref­er­ence. The changes made the game a lot more acces­si­ble.
    2. Because of the afore­men­tioned skill low­er­age, and the fact that it’s free, some of the play­ers (gen­er­al­ly the ones that end up on your team in match­mak­ing and pick the impor­tant heroes) are, shall we say, COMPLETELY RETARDED. The prob­lem here is that this isn’t a type of game that you can just jump right in with and know what you’re doing. You need a bud­dy or two to intro­duce you, show you the ropes, teach you the basics, and then help you refine your skills. It’s one thing to not be able to hit a skill­shot or land a thin stun with 100% accu­ra­cy, but it’s a com­plete­ly dif­fer­ent thing to not know that the car­ry hero needs more gold and EXP.
    But, I’m not here to hate. If you read this com­ment and you like the looks of this game, feel free to mes­sage me and/or hop in our Ven­tri­lo. I’ll be more than hap­py to show some of you guys the ropes.

  2. Lorak - July 27, 2011 11:39 pm

    I was a lit­tle sur­prised when I start­ed play­ing this game. At first, I thought it’d be like some oth­er games on the ‘net that adver­tise every­where and don’t have an out­stand­ing play expe­ri­ence.
    Ini­tial­ly, I did­n’t do so well in the game. After learn­ing the mechan­ics, find­ing a site with builds, my play has got­ten a lot bet­ter. As with any game, there are idiots who play, and a bunch of oth­er idiots who you think should­n’t play… but over­all this game is a keep­er.
    Also, some of the best things in life are free. Like LoL.

  3. thsoundman - July 28, 2011 1:49 am

    @ Lorak YOu are spot on with your state­ment there are alot of ‘Gem’ games out there that get a bad rap just because there free. Just because they are free does­n’t nec­cis­ar­ly mean they are bad. Grant­ed there are some TERRIBLE free games out there but thats not the rules
    There are idiots in every game that you play. I remem­ber when I first start­ed play­ing EvE I was ask­ing ques­tions about the game and this guy lit me up for not under­stand­ing every­thing “You don’t under­stand how do to this… God it’s so sim­ple are you stu­pid?” Peo­ple like that ruin games, if there was a way to remove them I total­ly would but you can’t.
    Thanks for your com­ment and wel­come to the site good sir!

  4. Billy - July 30, 2011 10:09 am

    i’m a fps fan boy and so was nev­er inter­est­ed in dota(coz i know my friends would eas­i­ly pwn me in this game, pros! :p)
    but i tried HoN and LoL, but found learn­ing curve bit steepy and not so new­bie friend­ly (prob­a­bly i am not born for play­ong RPGs :D)


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