August 27, 2011

Halo: Combat Evolved Anniversary news from Halo Fest.….

Final­ly after the long trek down the east­ern seaboard and fight­ing with pow­er issues with my com­put­er, I am back and with the wel­come back I get to post news about one of my favorite series of all time; Halo. The news came out of Halo fest that took place this week, most­ly mul­ti­play­er reveals, but nev­er the less some great news. We will get a pre­view of the “new” Warthog in Forza 4, com­plete with the Auto­vista mode; I am hop­ing for quite the depar­ture from the tra­di­tion­al vehi­cle we have manned over the past five games. Below is the offi­cial press release describ­ing the new mul­ti­play­er maps; any­one else excit­ed for the return of the great Beaver Creek?
 
Addi­tion­al­ly, 343 announced new details for the upcom­ing “Halo: Reach” title update, debuted 3D func­tion­al­i­ty in “Halo: Anniver­sary,” and in col­lab­o­ra­tion with Turn 10 Stu­dios unveiled a spe­cial cameo appear­ance of the “Halo 4” Warthog in “Forza Motor­sport 4’s” Auto­vista expe­ri­ence. Tied to the announce­ments, a new behind-the-scenes video fea­ture debuted today, offer­ing a first look at the design and pro­duc­tion process behind some of the great mul­ti­play­er con­tent in “Halo: Anniver­sary” as well as a glimpse of the “Halo 4” Warthog shown in “Forza Motor­sport 4.”
Breath­tak­ing New “Halo: Anniver­sary” Maps
Announced and playable today at Halo Fest are two stun­ning­ly re-imag­ined bat­tle­fields and a brand new Fire­fight map for “Halo: Anniver­sary”: Tim­ber­land, Pris­on­er and Instal­la­tion 04.
·         TIMBERLAND –Tim­ber­land is “Halo: Anniversary’s” beau­ti­ful­ly re-imag­ined mul­ti­play­er map from “Halo PC,” set in the clas­si­cal­ly alpine envi­ron­ment so famil­iar to “Halo.” Once serv­ing as a watch point for the immense relay com­plex below, the mon­i­tor­ing out­posts nes­tled atop this ridge became a stag­ing ground for human forces dur­ing their time on Instal­la­tion 04. Toward the end of the con­flict, a Covenant assault brought the marines here to a trag­ic end. Tim­ber­land is a tree-cov­ered val­ley, sport­ing undu­lat­ing hills, surg­ing rivers, and a ter­rain per­fect for large-scale vehi­cle may­hem. (8 — 16 play­ers)
·         PRISONER –The return of “Halo: Com­bat Evolved’s” Pris­on­er deliv­ers a claus­tro­pho­bic and fre­net­ic mul­ti­play­er expe­ri­ence now elab­o­rate­ly recre­at­ed for “Halo: Anniver­sary.” These spin­ning con­fine­ment plat­forms are a tes­ta­ment to the tech­no­log­i­cal prowess of the Fore­run­ners. In the event of a secu­ri­ty breach, the facility’s sub­or­bital loca­tion and frigid tem­per­a­ture were thought to be able to keep any threat at bay, but it appears those plans were… opti­mistic. Pris­on­er is a mul­ti-lev­el facil­i­ty, with tight­ly-woven cor­ri­dors and many bridges and ramps, per­fect for the chaos of close-range com­bat. (2 — 8 play­ers)
·         INSTALLATION 04 – Instal­la­tion 04 brings fans back to one of the most icon­ic envi­ron­ments in “Halo’s” his­to­ry, the base of an enor­mous Fore­run­ner spire from “Halo: Com­bat Evolved’s” cam­paign mis­sion “Halo,” now stun­ning­ly return­ing in “Halo: Anniversary’s” Fire­fight mode. Set on one of the many cliff sides of Alpha Halo, this bea­con served as a ren­dezvous point for sur­vivors of the Covenant attack on the UNSC Pil­lar of Autumn. These sur­vivors, includ­ing the leg­endary Orbital Drop Shock Troop­ers, were forced to stave off numer­ous Covenant attacks until res­cue final­ly came. Instal­la­tion 04 is a famil­iar precipice stud­ded with ancient Fore­run­ner struc­tures which make a per­fect defen­sive posi­tion against an invad­ing alien ene­my and marks the first Fire­fight expe­ri­ence to include ally AI play­ers who will defend the instal­la­tion along­side you. (1 — 4 play­ers)
Pre­vi­ous­ly announced, playable fan favourite maps also made their US debut at Halo Fest includ­ing:
·         DAMNATION –A fan favourite mul­ti­play­er bat­tle­ground from “Halo: Com­bat Evolved,” Damna­tion is impres­sive­ly brought back to life with amaz­ing detail. As the pri­ma­ry satel­lite of the Ung­goy home world, Buwan pro­vides the per­fect envi­ron­ment for this mas­sive Covenant hydro-facil­i­ty used to pow­er and refu­el a vari­ety of cap­i­tal ships. Though still oper­a­tional via auto­mat­ed sub­sys­tems, the sta­tion was aban­doned short­ly after the break­ing of the Covenant. Damna­tion is an asym­met­ri­cal, mul­ti-tiered com­plex, replete with long lines of sight and tight­ly-craft­ed choke points. (2 — 8 play­ers)
·         BEAVER CREEK – The clas­sic “Halo 2” mul­ti­play­er map Beaver Creek returns, trac­ing its roots back all the way to “Halo: Com­bat Evolved’s” leg­endary Bat­tle Creek. The rocky war­rens of this part of Halo pro­vide the ide­al envi­ron­ment for an array of impres­sive teleme­try clus­ters. These spires’ syn­chro­niza­tion con­duits ensure that the ring’s translo­ca­tion grid is always ful­ly oper­a­tional. Beaver Creek’s sym­met­ri­cal bases in a small, creek-fed canyon are excel­lent for both free-for-all and team-based game types. (2 — 8 play­ers)
Each of the com­pet­i­tive mul­ti­play­er maps that ship with “Halo: Com­bat Evolved Anniver­sary” will include two vari­ants which let play­ers expe­ri­ence maps in both their clas­sic lay­out as well as a mod­i­fied, re-imag­ined ver­sion with changes that account for the dynam­ic game­play cre­at­ed by “Halo: Reach’s” Armour Abil­i­ties. For a sneak peek at the explo­sive mul­ti­play­er action that awaits, fire up Halo Way­point or vis­it HaloWaypoint.com to see a new behind-the-scenes fea­ture from 343 show­cas­ing five of the sev­en beau­ti­ful­ly re-imag­ined maps includ­ed in “Halo: Anniver­sary.”
Expe­ri­ence “Halo” like Nev­er Before in Immer­sive Stereo­scop­ic 3D
For the first time, fans will be able to expe­ri­ence the orig­i­nal “Halo” cam­paign in a whole new dimen­sion as they step onto the leg­endary ring world in stereo­scop­ic 3D. Using a cus­tom made top-and-bot­tom 3D tech­nol­o­gy, 3D-TV own­ing fans will be able to expe­ri­ence the amaz­ing­ly re-mas­tered “Halo: Anniver­sary” in a more immer­sive expe­ri­ence than ever before. Atten­dees can see this first at the immer­sive LG Cin­e­ma 3D Expe­ri­ence at Halo Fest.
Upcom­ing “Halo: Reach” Title Update
The team at 343i has been hard at work on an update for “Halo: Reach” both to bring new expe­ri­ences to fans as well as address long­stand­ing feed­back from the com­mu­ni­ty. The most notice­able change in the works? The return of the wicked, dead­ly and wild­ly fun “Halo: Com­bat Evolved” Mag­num pis­tol to “Halo: Anniver­sary” and “Halo: Reach” mul­ti­play­er game­play. An addi­tion that will be sup­port­ed in spe­cial, clas­sic playlists, the orig­i­nal Mag­num pis­tol is sure to rekin­dle some of the mad­ness and car­nage play­ers rev­elled in a decade ago.
In addi­tion, the update, which is tar­get­ed for release in Octo­ber, will intro­duce sev­er­al mul­ti­play­er fix­es for “Halo: Reach” fans have been clam­our­ing for.  Armour Lock now absorbs a lev­el of dam­age based on the amount of remain­ing ener­gy a play­er has, dimin­ish­ing its effec­tive­ness. Active Camo’s dura­tion has been reduced and the abil­i­ty to block sword attacks using any weapon oth­er than anoth­er sword has been dis­abled. And for fans of pre­ci­sion fir­ing, ret­i­cle “bloom” is now con­fig­urable, deliv­er­ing increased accu­ra­cy when fir­ing in rapid suc­ces­sion.
This update will also enable “Halo: Reach” play­ers using an Xbox 360 4GB con­sole with­out a HDD to uti­lize Cam­paign and Fire­fight match­mak­ing which pre­vi­ous­ly required a HDD.
“Forza Motor­sport 4” and the “Halo 4” Warthog
The devel­op­ers at Turn 10 Stu­dios, cre­ators of the high­est-rat­ed rac­ing fran­chise of this gen­er­a­tion and 343i have part­nered togeth­er to cre­ate an incred­i­ble “Halo” fan expe­ri­ence with the inclu­sion of the icon­ic Warthog in “Forza Motor­sports 4’s” breath­tak­ing new Auto­vista expe­ri­ence. Designed to show­case and offer an unprece­dent­ed inter­ac­tive expe­ri­ence with some of the world’s most icon­ic vehi­cles, Auto­vista lets play­ers walk around, inter­act and learn about vehi­cles in a way no oth­er game can. Fans who pick up “Forza Motor­sport 4” will be treat­ed to a first look at the “Halo 4” mod­el Warthog and an inter­ac­tive expe­ri­ence nar­rat­ed by none oth­er than the voice of Cor­tana. “Forza Motor­sport 4” releas­es in the UK on 14 Octo­ber.

2 comments

  1. CharcoalCoyote - August 28, 2011 2:20 am

    I’m call­ing “inter­est­ing choice” on the maps. Bat­tle Creek is def­i­nite­ly a keep­er, and I’m a huge fan of Tim­ber­land. How­ev­er, I find it strange that they took Damna­tion and Pris­on­er. Those weren’t exact­ly pop­u­lar maps when I used to play Halo PC. I’m assum­ing from the announce­ment footage that we’re going to have Hang em High, and I’m assum­ing from the fact that this game exists that we will have Blood Gulch.
    Instal­la­tion 04? Excel­lent call. “a30”, as we lov­ing­ly knew the BSP of that seg­ment of the cam­paign, was remade in count­less cus­tom maps for all pur­pos­es, from vehic­u­lar war­fare to machin­i­ma. I was actu­al­ly intro­duced to my best friend about 6 years ago by some­one I met play­ing on one of those cus­tom maps.
    Bal­ance Changes?
    Mag­num- THERE IS A GOD.
    Armor Lock- This must be test­ed before it gains the Char­coal seal of approval.
    Active Camo- Did­n’t real­ly need a nerf in my opin­ion.
    Sword Block­ing- This change makes no sense to me. Why pun­ish play­ers for hav­ing the skill to block an undodge­able attack with­in a half sec­ond?
    Crosshair Bloom- I’m not sure what they mean by this. I’d have to test it.
    Forza 4 Warthog?
    I’ve seen it. I’m not too big into rac­ing games, but that warthog looks amaz­ing.

    Reply
  2. ScrotusKilmystr - August 28, 2011 8:24 am

    Cab­bie I was going to throw some­thing about this up but I thought no I’ll wait I don’t want the wrath of CABXYZ apon me haha
    but I like the map choic­es for the most part but where’s Rel­ic? damnit! this map was fun back in the H2 days of crosslink­ing may­hem, but Beaver/Battle creek has me excit­ed this by far was one of my favorite Halo maps of yor!
    as for the Bal­anc­ing Armor lock not sure why it’s being nerfed? 1 grenade and wait­ing for them to pop out takes care of that but the sword block­ing is crap when you have a douche with sprint and the sword it’s hard enough to sur­vive now it sounds like it’ll be a joke!and croshair bloom i’m guess­ing thats the shape of the retic­ule? if it helps to be more accu­rate then why not

    Reply

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