August 30, 2011

Twisted Tales of Metal and Mayhem

With the next gen­er­a­tion plat­forms still unforseen we come to find that our gam­ing indus­try needs to actu­al­ly push the lim­its of our sys­tems.  Nowhere is this more aparent than in the Sony brand.  We have, since release, seen many exclu­sives show mind blow­ing graph­ics and cre­ate long sto­ries with­in the realm of a game, how­ev­er, we have only scratched the sur­face of what the sys­tem is capa­ble of and that is where David Jaffe comes in.  Since Sony ini­tial­ly launched the Playsta­tion back in 1994 it has been a sta­ple in the gam­ing soci­ety.  David Jaffe helped make the Playsta­tion a house­hold name with his exclu­sive releas­es on the Sony con­soles a few of which would be Twist­ed Met­al (series) and God of War (series).  David has been kick­ing around the same idea for Twist­ed Met­al since its incar­na­tion to the pub­lic back in 1995.  He has been ada­ment about hav­ing real­is­tic style cars rip­ping one anoth­er to shreds along with heli­cop­tors and many oth­er wild rides.
Not only has his car­nage run­ning wild through the car­mage­don but the most draw­ing aspect of the game is its well known and beloved char­ac­ters.  Any­one who has ever played a Twist­ed Met­al title is sure to know Sweet Tooth.  This crazed clown in back from “:Black”(Twisted Met­al title) and seek­ing revenge on the “one who got away”.  These char­ac­ters have drawn in crowds from game to game and have seen a mul­ti­tude of changes, upgrades, and yet still sport some sort of con­ti­nu­ity.  Though the char­ac­ter ideas them­selves are a rea­son to take a look it is their tale of hor­ror and woe that brings in the true fans.  The name of the game says a lot in many ways about what this game tru­ly is.  Sim­ply twist­ed, dark, mor­bid, and dement­ed are all things that are ini­tial­ly brought the the fore­front of my mind to describe them.  Some of the sick­est sto­ries ever told make the Saw movie series seem a bit Dis­ney-esque.
The lat­est release of Twist­ed Met­al is final­ly com­ing to PS3 and is sport­ing most of what Jaffe want­ed from the title out of the box.  He final­ly got heli­cop­tors and wide open mul­ti­play­er with the game boast­ing mul­ti­ple modes of online play.  There will be a ranked and casu­al ver­sion of online play for the com­pet­i­tive and non­com­pet­i­tive alike.  There will be so far seen 3 game modes and more are said to be behind lock and key until launch.  The videos shown at E3, and oth­er shows presents to us a gen­er­ous vari­ety of vehich­le in which to tear our oppo­nents to mear meat piles.  With the new release to this sys­tem comes the abil­i­ty to cre­ate a cus­tom car to com­bat with and design as we all know makes the heart grow fonder.  It is unclear whether or not the cus­tom cars will be online playable but we are hop­ing so for the ben­e­fit of all.  The release date has been kicked around back and forth for a while recent­ly but as of today it is set to drop on Feb­ru­ary 14, 2012(A per­fect bloody Valen­tines day gift for your man ladies.) this date was from the push­back as its orig­i­nal date was to be Oct. 4 2011. Jaffe had this to say on the Playsta­tion Blog, “Now, if we shipped Twist­ed Met­al tomor­row — going off the response from folks who have played it — I assure you, it would nev­er be a bad game. Not even close. But we’re aim­ing for a heck of a lot more than that! With Twist­ed Met­al we plan to ship a mul­ti­play­er clas­sic. We plan to ship the best Twist­ed Met­al ever made. We plan to con­vert a lot of folks who think vehi­cle com­bat is a rel­ic best left to 90′s nos­tal­gia. And we plan to explode the belief that the only rel­e­vant kind of shoot­er is a first per­son one (or a 3rd per­son one, where you play a human… with a tee shirt not all the way tucked in 🙂 …).”  This is why we love and hate the indus­try but this man has nev­er let us down on one of his titles and refus­es to do so now.  
Take a look at some of the new weapons and vehich­les in this recent video footage from in game play.


  1. ScrotusKilmystr - August 31, 2011 12:27 pm

    Twist­ed looks to be liv­ing up to it’s lin­eage and tru­ly being “twist­ed” the footage shown here looks pret­ty good but the graph­ics look a lit­tle dat­ed but maybe that just the video… but I love what I’ve seen so far for this title looks like a lot of fun and also looks to be bring­ing back some gam­ing styles from the good ole days…

  2. IronJade - August 31, 2011 3:20 pm

    Keep in mind David Jaffe cre­at­ed this com­pa­ny him­self with Scott Camp­bell to do their own projects with­out hin­drance or red tape in the bureau­cra­cy of being a devel­op­er of a third par­ty com­pa­ny. They have done this with­in their own com­pa­ny and with a rel­a­tive­ly small crew. Per­son­al­ly, though the graph­ics aren’t pushed, the capac­i­ty of a con­soles process­es and avail­able mem­o­ry will be test­ed with true par­ti­cle aug­men­ta­tion. A sin­gle bul­let is just that, a sin­gle bul­let. Only what is hit is count­ed as a hit, not like most games where if a series weapon ani­ma­tion hits at all, even after only the first bul­let hits it’s count­ed a full hit from all bul­lets this engine is sup­posed to cal­cu­late every par­ti­cle. I hope to find out more from devs.


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