super8waysultimate Deus Ex: Human Revolution Review | The Gamers Blog

October 10, 2011

Deus Ex: Human Revolution Review

It’s final­ly here, eleven years lat­er, Deus Ex: Human Rev­o­lu­tion has come and ye shall not be dis­ap­point­ed.  In an age where reboots of reboots of reboots are com­mon I must say that I was skep­ti­cal and with the recent fail­ure which was Duke Nukem I was more than a lit­tle con­cerned with this game being a com­plete flop.  I’m very hap­py to say that this was not the case. 
Deus Ex: Human Rev­o­lu­tion is a great game but it does have a cou­ple of things that hold it back from being per­fect one.  There aren’t many things that Deus Ex: HR does wrong but if I were to pick the biggest one I would say it would have to be the fact that it feels like it forces you to play the game in a cer­tain way.   For exam­ple, you get almost three times as much expe­ri­ence play­ing the game via stealth instead of run­ning and gun­ning.  This isn’t a deal break­er by any means but I pre­fer to play using a run and gun style and I felt I almost had to play it in a stealthy man­ner (think splin­ter cell) oth­er­wise I wouldn’t get to expe­ri­ence near as many of the unlocks the game has to offer if I didn’t play the game in a stealthy way.  There is also the issue of the cutscenes, I love cutscenes, but when they don’t look as good as the game itself it kind of takes away from the immer­sion.  I’ve always been of the opin­ion that if you are going to do cutscenes use live action cutscenes or use an amped up ver­sion of the game engine to ren­der them. 
Graph­i­cal­ly the game shines, espe­cial­ly if you have the PC ver­sion with DX11 turned on.  Many of the com­put­er con­trol rooms look sim­ply stun­ning, espe­cial­ly rooms like David Sar­ifs office.  They sim­ply look stun­ning.  The game takes you all over the world and each of these locals looks vibrant and dif­fer­ent.  Each one feels unique and fresh and if I had any com­plaint I wish it would have tak­en you to some oth­ers.  There were a cou­ple of places where it felt like they just want­ed to get what­ev­er they were doing over with.  Near the end of the game, one of the back­drops looks almost like a piece of paper with paper birds.  I felt like they could of spent a few more min­utes and tak­en it from ok to amaz­ing.  Back­drops can add a mas­sive wow fac­tor to a game and can real­ly take it to the next lev­el. 
The game sounds amaz­ing and it’s ooz­ing with it.  Hum­ming of elec­tron­ics and grind­ing of gears, peo­ple talk­ing in the street, preach­er talk­ing to their crowds, city sounds, and the list goes on Deus Ex sounds spec­tac­u­lar.   
There is plen­ty of betray­al, love, hate, bit­ter­ness, revenge and hap­pi­ness to go around in DX:HR.  The plot in DX: HR cen­ters on Adam Jensen fol­lows your choic­es just like the pre­vi­ous titles, deci­sions you make, peo­ple you kill or peo­ple you don’t kill all add to the end­ing of the game.  The sto­ry from begin­ning to end, no mat­ter how you play, is enthralling and enjoy­able.  I’ve found myself late­ly with a lot of games unable to fin­ish them, and these were eas­i­ly ¼ the length of DX: HR and I can hon­est­ly say that I couldn’t put this game down.  I enjoyed it from begin­ning to end and I was sad to see it end.    
Despite its small flaws Deus Ex: Human Rev­o­lu­tion is an amaz­ing game, one that deserves to be played and mul­ti­ple times at that.  The stealth style of game­play may scare some peo­ple away, it almost did me, but I am glad that I decid­ed to play it any­way.  If you have been on the fence about pick­ing this game up let this be the final push you need to get it. 
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