Modding

August 6, 2011

Blizzard Responds to Communities “Online Only” Complaints

Bliz­zards recent announce­ment that their newest release would be fol­low­ing the “Online Only” mod­el has gen­eart­ed a large num­ber of com­plaints.  Bliz­zard recent­ly took the time to address those com­ments.  Here is what they had to say: “We thought about this quite a bit,” said exec­u­tive pro­duc­er Rob Par­do ear­li­er this week. “One of the things that we felt was real­ly import was that if you did play offline, if we allowed for that expe­ri­ence, you’d start a char­ac­ter, you’d get him all the way to lev­el 20 or lev­el 30 or lev­el 40 or what have you, and then at that point you might decide to want to ven­ture onto Battle.net. But you’d have to start a char­ac­ter from scratch, because there’d be no way for us to guar­an­tee no cheats were involved, if we let you play onRead more…

November 10, 2010

Are Custom Maps and Modding A Dying Art?

What do Mod­ern War­fare 2, Black Ops, Medal of Hon­or, Gears of War 1 and 2, and Bad Com­pa­ny 2 all have in com­mon besides the fact that they were some of the biggest releas­es to come out in the last 5 years?  None of them sup­port or even pro­vide tools for cus­tom con­tent?  It appears that the world of mod­ding has met it’s match with the new pay DLC/micro trans­ac­tion pric­ing mod­el that major com­pa­nies such as Activi­sion and EA are push­ing.  It makes sense for these providers to block cus­tom con­tent so they can lim­it users to their cus­tom con­tent. This real­ly is sad in the sense that some of the most pop­u­lar mul­ti­play­er games out there today were based off of mod­ded and cus­tom con­tent.  Some prime exam­ples of this are Counter-Strike, Team Fortress Clas­sic and DayRead more…

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