RTS

December 26, 2011

Command & Conquer: Red Alert– an iOS Game Done Right.

Hard­core games are not hard to find on any smart­phone plat­form, Apple’s iOS includ­ed. With most of these titles, the hard­core gamer demo­graph­ic gen­er­al­ly has a uni­ver­sal com­plaint: con­trols. Shoot­ers, plat­form­ers, action games and RPGs all prove to be sub­stan­tial­ly more chal­leng­ing and off-putting because of the lack of tac­tile feed­back from a touch­screen inter­face. One game genre, how­ev­er, does­n’t have this hangup: Real Time Strat­e­gy. As a mat­ter of fact, RTS games seem tai­lor-made for a touch­screen inter­face. That being said, I was skep­ti­cal when I first saw an offi­cial Com­mand and Con­quer fran­chise port to iOS– and got even more ner­vous when it turned out to be an exten­sion of one of my favorite C&C series: Red Alert. Thank God I gave it a shot. Not often will I pay for an app of any kind, but afterRead more…

August 5, 2010

Starcraft II Review

The time is final­ly upon us, after ten long years Star­craft II is now in stores and in our hands.  Star­craft II may well be one of the most antic­i­pat­ed games ever in the fact that it had almost 1 mil­lion pre­orders and it’s the fastest sell­ing RTS in his­to­ry.   There has been a lot of crit­i­cism about Star­craft II and the removal of sev­er­al key fea­tures that were in the orig­i­nal such LAN sup­port, and the sep­a­rat­ing of the title into three sep­a­rate games and to ice the cake charg­ing $60 which is $10 more than your aver­age PC admis­sion price.  Do these things real­ly hold back the game?  Hav­ing played through the sin­gle play­er cam­paign I can hon­est­ly say Star­craft II is one of the best sin­gle play­er RTS to date.  In addi­tion to every­thing you’d expect fromRead more…

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